VMS Advanced Managements Barber Shop

ESX & QB VMS Advanced Managements Barber Shop

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advanced_managements_barber_shop_1.png




  1. ESX and QB-Core Compatibility
  2. Support for esx_skin, qb-clothing, fivem-appearance, and illenium-appearance
  3. Elegant UI design
  4. Configurable Barber job, allowing multiple players to own their own barbershops, with the option to assign barbers for NPCs
  5. Separate pricing for each category (hairs, beards, eyes)
  6. Advanced barber functionality, enabling configuration of the number of player-owned and NPC barbers simultaneously
  7. User-friendly script configuration
  8. Automatic detection of addon hairstyles
  9. Synchronized haircutting animations for both players and NPCs
  10. Compatibility with Onesync & OneSync Infinity
  11. Negligible resmon impact (0.00ms outside interiors, 0.03ms during barber usage)
  12. Customizable hairstyle names in the configuration
  13. Option to use TextUI (free TextUI available)
  14. Automatic camera angle correction with a 45-degree switch
  15. Full translation support for JS and Lua
  16. Comprehensive assistance and support.
Config = {}

Config.Core = "ESX" -- "ESX" / "QB-Core"
Config.CoreExport = function()
return exports['es_extended']:getSharedObject()
-- return exports['qb-core']:GetCoreObject()
end

Config.PlayerLoaded = 'esx:playerLoaded' -- its a trigger to load players tattoos
-- ESX: "esx:playerLoaded"
-- QBCore: "QBCore:Client:OnPlayerLoaded"

Config.JobUpdated = 'esx:setJob' -- its a trigger to check players job
-- ESX: "esx:setJob"
-- QBCore: "QBCore:Client:OnJobUpdate"

-- @Config.SkinManager for ESX: "esx_skin" / "fivem-appearance" / "illenium-appearance"
-- @Config.SkinManager for QBCore: "qb-clothing" / "fivem-appearance" / "illenium-appearance"
Config.SkinManager = "esx_skin"


Config.DistanceView = 8
Config.DistanceAccess = 1.1

Config.AnimDict = "misshair_shop@barbers"
Config.Anim = "keeper_idle_b"

Config.CanMakeup = true -- if you want a player can buy makeup's set true
-- Config.CanOthers = false -- if you want a player can buy chest_hair's, set true

Config.Notification = function(message, time, type)
if type == "success" then
exports["vms_notify"]:Notification("BARBER", message, time, "#27FF09", "fa fa-scissors")
-- ESX.ShowNotification(message)
-- QBCore.Functions.Notify(message, "success", 5000)
elseif type == "error" then
exports["vms_notify"]:Notification("BARBER", message, time, "#FF0909", "fa fa-scissors")
-- ESX.ShowNotification(message)
-- QBCore.Functions.Notify(message, "error", 5000)
end
end

Config.TextUI_Enabled = false

Config.TextUI_Open = function(msg)
exports["interact"]:Open("E", msg) -- Here you can use your TextUI or use my free one - https://github.com/vames-dev/interact
-- exports['okokTextUI']:Open('[E] '..msg, 'darkgreen', 'right')
-- exports['qb-core']:DrawText(msg, 'right')
end

Config.TextUI_Close = function()
exports["interact"]:Close() -- Here you can use your TextUI or use my free one - https://github.com/vames-dev/interact
-- exports['okokTextUI']:Close()
-- exports['qb-core']:HideText()
end

Config.Blip = {
["Sprite"] = 71,
["Scale"] = 0.6,
["Color"] = 3,
["Display"] = 4
}

Config.Prices = {
["hair"] = 5500,
["beard"] = 3500,
["eye"] = 1500,
["makeup"] = 500,
}

Config.CustomNames = {
["hair_1"] = {
[0] = "Bald",
[14] = "Dreads",
[16] = "Afro curls",
},
}

Config.Barbers = {
{ -- HOT SHAVE | Carson Ave - Davis
business = false,
barber = "s_f_m_fembarber",
pedHeadingToChair = 227.49,
position = vector3(136.66, -1708.4, 28.29),
barberSpawnPos = vector4(141.45, -1705.82, 28.29, 141.47),
takeSitMarker = {
FreeColor = {255, 9, 106, 125},
BusyColor = {128, 0, 31, 110},
},
Chairs = {
[1] = {
position = vector3(136.8, -1709.88, 28.3),
barberPos = vector4(137.68, -1709.84, 28.3, 224.61),
chair_coord = vector4(137.77, -1710.67, 28.71, 229.93),
busy = false,
},
[2] = {
position = vector3(137.79, -1708.71, 28.3),
barberPos = vector4(138.59, -1708.64, 28.3, 230.57),
chair_coord = vector4(138.72, -1709.58, 28.64, 232.26),
busy = false,
},
[3] = {
position = vector3(138.7, -1707.5, 28.3),
barberPos = vector4(139.35, -1707.5, 28.3, 223.69),
chair_coord = vector4(139.66, -1708.47, 28.64, 222.14),
busy = false,
},
}
},
{ -- HOT SHAVE | Magellan Ave - Conquistador St, Vespucci
> The file is supplemented by this hairdressing salon, but here I removed so that there was so much code.
},
{ -- HOT SHAVE | Mirror Park Blvd - Park Mirror
> The file is supplemented by this hairdressing salon, but here I removed so that there was so much code.
},
{ -- HOT SHAVE | Paleto Blvd - Duluoz Ave, Paleto Bay
> The file is supplemented by this hairdressing salon, but here I removed so that there was so much code.
},
{ -- HOT SHAVE | Alhambra Dr - Niland Ave, Sandy Shores
> The file is supplemented by this hairdressing salon, but here I removed so that there was so much code.
},
{ -- BOB MULET | Mad Wayne Thunder Dr - Rockford Hills
business = true,
ownerJob = "barber1",
barber = "s_m_m_hairdress_01",
position = vector3(-814.58, -184.39, 36.57),
barberSpawnPos = vector4(-808.27, -179.79, 36.57, 124.26),
takeSitMarker = {
FreeColor = {255, 9, 106, 125},
BusyColor = {128, 0, 31, 110},
},
Chairs = {
[1] = {
position = vector3(-817.68, -184.44, 36.57),
barberPos = vector4(-818.15, -184.76, 36.57, 344.45),
chair_coord = vector4(-818.21, -183.57, 36.8, 27.48),
busy = false,
},
[2] = {
position = vector3(-815.9, -183.45, 36.57),
barberPos = vector4(-816.43, -183.68, 36.57, 351.06),
chair_coord = vector4(-816.46, -182.55, 36.8, 27.48),
busy = false,
},
[3] = {
position = vector3(-814.16, -182.53, 36.57),
barberPos = vector4(-814.65, -182.68, 36.57, 355.75),
chair_coord = vector4(-814.69, -181.53, 36.8, 33.27),
busy = false,
},
[4] = {
position = vector3(-812.44, -181.54, 36.57),
barberPos = vector4(-813.22, -181.52, 36.57, 25.87),
chair_coord = vector4(-812.97, -180.6, 36.85, 33.07),
busy = false,
},
}
},
}

Config.Lang = "EN"
Config.Translate = {
["EN"] = {
["barber_blip"] = "Barber",
["take_a_sit"] = "Take a sit", -- if textui is disabled then you will use ESX.ShowHelpNotification, set this: "Press ~INPUT_CONTEXT~ to take a sit"
["open_barber"] = "Take care of the customer", -- if textui is disabled then you will use ESX.ShowHelpNotification, set this: "Press ~INPUT_CONTEXT~ to open menu"
["get_up"] = "Press ~INPUT_VEH_DUCK~ to get up",
["paid"] = "You paid %s$ for a service.",
["nomoney"] = "You don't have enough money.",
["you_started_cutting_customer"] = "You're cutting the customer hair",
["started_cutting_hair_by_employee"] = "The hairdresser started cutting you",
},
["PL"] = {
["barber_blip"] = "Fryzjer",
["take_a_sit"] = "Usiądź", -- if textui is disabled then you will use ESX.ShowHelpNotification, set this: "Press ~INPUT_CONTEXT~ to take a sit"
["open_barber"] = "Klient", -- if textui is disabled then you will use ESX.ShowHelpNotification, set this: "Press ~INPUT_CONTEXT~ to open menu"
["get_up"] = "Naciśnij ~INPUT_VEH_DUCK~ aby wstać",
["paid"] = "Zapłacono %s$ za usługę.",
["nomoney"] = "Nie posiadasz wystarczająco pieniędzy.",
["started_cutting"] = "Obcinasz klientowi włosy",
["started_cutting_hair_by_employee"] = "Fryzjer zaczął cię strzyc.",
},
}
Author
Beelzebuth
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